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Plymouth Sports Complex

INDOOR SOCCER RULES

 

INDOOR 6V6 SOCCER RULES OF PLAY & PROCEDURES GUIDE

 

Revised October 11, 2018

 

 

QUICK LAWFINDER

 

Law 1:  The Fields

Law 11:  Sliding

Law 21:  Kickoffs

Law 2:  The Ball

Law 12:  Game Duration

Law 22:  Standings & Tie Breakers

Law 3:  Number of Players

Law 13:  Player Eligibility

Law 23:  Playoffs

Law 4:  Player Equipment

Law 14:  Cards

Law 24:  Hand Balls

Law 5:  Coaches Responsibilities

Law 15:  3-Line Rule

 

Law 6:  The Referee

Law 16:  Restarts

 

Law 7:  Forfeits and Grace Periods

Law 17:  Penalty Kicks

 

Law 8:  Bench Areas

Law 18:  Superstructure Violations

 

Law 9:  Spitting

Law 19:  Substitutions

 

Law 10:  The Goalkeeper

Law 20:  Offsides Rules

 

 

Law 1:  The Fields

The ball is out of bounds when it crosses the end lines and touch lines.

 

Law 2:  The Ball

U8 - U12 use a size 4 ball, all other age divisions use a size 5 ball.  The home team is required to provide a proper size/properly inflated game ball.

 

Law 3:   Number of Players

DIVISION

# PLAYERS ON THE FIELD

# PLAYERS NEEDED FOR A GAME TO START

THE GAME ENDS IF A TEAM FALLS BELOW

U8’S PLAY 7V7

6 + GOALKEEPER

5 + GK 

(6 TOTAL PLAYERS)

4 FIELD PLAYERS + GK

U10’S AND OLDER PLAY 6V6

5 + GOALKEEPER

5 + GK 

(5 TOTAL PLAYERS)

3 FIELD PLAYERS + GK

 

  • If a team falls below 3 field players plus a goalkeeper (during a U10 game or older either due to injuries or excessive cards), the game will be over and the team that falls below the required number of players forfeits the game regardless of the score (see the table above).
  • As soon as each team has the minimum number of players to start, the game must begin at the scheduled time (10 minute grace period before forfeit).
  • Youth Leagues are NOT Co-Ed.
  • In Adult Co-Ed games, 2 women must be on the field at all times (this can include the goalkeeper).  If a team only has 1 woman present at the game, then the team must play 1 player short (4+GK).  The other team does not have to play short.  Max limit on the number of women on the field at one time for a Co-Ed game is 6.

 

Law 4: Player Equipment

  • All players must have matching jerseys with a number on the back.
  • All players must wear shorts, however the goalkeepers are allowed to wear sweatpants or tights while in goal only.  Field players shall not wear pants or sweatpants.
  • Medical bracelets/chains may be worn, but must be taped to the individual during game play.
  • No earrings, non-medical related bracelets, chains or other jewelry may be worn during game play.
  • No hard casts are allowed, even if they are padded.  Referee has discretion relative to soft casts/splints (soft casts/splints may not be allowed if the referee deems it unsafe).
  • Only soccer approved protective headwear is allowed.
  • Shin-guards are mandatory for all players.  Socks must fully cover shin-guards.

 

Law 5:  Coaches Responsibilities

  • Coaches are responsible for the behavior of their players, assistants and fans.
  • All coaches are responsible for all paperwork related to their team (team registration, player registration/waivers and rosters).  All paperwork is due by the first scheduled game.  Any team that does not have an executed player registration/waiver from any one particular player will not be allowed to play that player until such time the player registration/waiver has been completed.  Any team that fails to submit a roster or full payment prior to the start of league play may forfeit any and all games up to the point that appropriate paperwork has been submitted and received.  It is the coaches responsibility to hand in updated rosters.  Coaches are required to keep a  roster at all games.
  • Rosters are frozen after a team’s third game.  After a team’s third game, they may not add a player to their roster.  They may, however, take a player off their roster at any time.
  • Only two coaches are allowed in the player’s bench area.  Coaches shall only coach from the bench areas (referee’s discretion).  Coaches shall not step onto the field of play unless an injury to a player occurs.  Teams are not required to have a warm up time prior to games.  Teams should only warm up on the fields prior to games after the previous game has ended.  Teams shall not warm up near the bench areas or in any area not designated a playing field.
  • Coaches are responsible to know their playoff schedule.  Playoff schedules will be posted within 5 days of the final day of any given session of play and game date/time notifications will be sent to all registered players.  No confirmation calls will be made by the facility.
  • Regular season schedules, rosters, results and standings are all available 24/7 at PlymouthSportsComplex.com.  To view, go to your Team Page by clicking the TEAM PAGE tab on the PSC site, then choose the correct season, division and team.  If you’re logged in you have access to your team’s contact info and you can easily communicate with your team with a couple simple clicks.
  • Games cannot be protested.
  • Teams must be prepared to play on any days/times your division is scheduled to play.  Vacation weeks/days have been taken into account when creating the schedule each Session.
  • All disciplinary decisions will be discussed directly and solely with the player’s head coach and or management.  If a player is suspended for any reason, the head coach will receive notification.
  • In the case two teams have jerseys of similar color, the home team is required to change or wear pinneys.  Coaches are responsible to provide their own pinneys.

 

Law 6:  The Referee

  • The referee has full authority to enforce PSC rules and policies in connection to the match to which they have been assigned.  The decisions of the Referee regarding facts connected with play and interpretation of the rules are final.
  • Any individual that disrespects an official both verbally or physically will immediately be removed from the facility and is subject to further disciplinary action by league management.
  • Coaches are the only individuals allowed to approach the referee or management regarding game situations.

Verbal abuse will not be tolerated by our referees.  Everyone in the facility

will be required to speak appropriately and professionally to all referees at all times.

 

Law 7:  Forfeits and Grace Periods

Teams have a 10 minute grace period to field enough players to start the game.  If a team forfeits, the result is a 5-0 loss.  Teams cannot mutually agree to forfeit a game.  Coaches shall not contact each other to decide if a game will/should be played (this will occur if weather is poor).  If two teams forfeit, both will receive a loss.  If during inclement weather, a team decides not to play, they shall receive a loss.  Whichever team forfeits first receives the loss.  Coaches will not contact each other regarding forfeits or scheduled games….Plymouth Sports Complex will contact coaches regarding forfeits in a timely manner of notification of forfeit.

 

Law 8:  The Bench Area

A maximum of 2 coaches are allowed on the bench.  All coaches must be 21 years of age or older.  Coaches and players must remain near the bench areas at all times.

 

Law 9:  Spitting

Players are not allowed to spit on the field or on the bench areas.  Referees are allowed to card any payer or coach who spits without verbal warning.  The card counts on that players record for the remainder of that game.

 

Law 10:  The Goalkeeper

  • GK’s cannot punt or dropkick the ball into play after obtaining possession of the ball.  They must distribute the ball with their hands either to a teammate or themselves.  Once the ball leaves their hands, however, they cannot pick it up again until another player for the opposing team touches it.  After a save GK can place the ball on the ground and distribute it with their feet.  Once the ball is placed on the ground it is a live ball and opposing players may play it.  The GK cannot have possession of the ball either with his/her hands or feet inside the box for more than 5 seconds…Violation of this rule will result in a DFK (Direct Free Kick) at the dot at the top of the box.  The GK cannot touch the ball outside the box/arch with their feet, bring it into the box and pick it up…Violation of this rule will result in a DFK (Direct Free Kick) at the dot at the top of the box.
  • Goal Kick Distributions: In order to speed up play, instead of Goal Kicks, the GK will restart play by advancing the ball with his/her hands into play from the box.  When the ball crosses the end line, the GK shall have 5 seconds to advance the ball into play via hands once they are inside the penalty area.  GK cannot put the ball to their feet on Goal Kick distributions…they must throw it back into play.
  • Goalkeeper’s hands on the ball:  The Goalkeeper’s hands must be inside the penalty box when they touch the ball.  If their hands touch the ball outside the box, the result is a DFK (Direct Free Kick) below the spot they touched it.
  • If a player intentionally passes the ball back to their GK, the GK is not permitted to pick the ball up or touch it with his/her hands…Violation of this rule will result in a DFK (Direct Free Kick) from the dot at the top of the box.

 

Law 11:  Sliding

  • No sliding allowed.  No field players can play the ball while on the ground, even if it is done in a safe manner.  GK’s are permitted to slide provided the slide emanates from within their own box.  The keeper cannot slide outside the box unless the slide started inside the box and at the discretion of the official that the momentum forced the GK outside the box.  A defensive player who intentionally slides across the goal line to save the ball from going in with his/her body will be carded “result: PK (Penalty Kick)”.  Not all slides are always card-able.  Attacking player making an extra effort to try to score a goal within the box and extends his rear without a “slide” with no players within his reach may be awarded the goal at the discretion of the official.

 

Law 12:  Game Duration

Games will be two 25 minute halves (50 minutes total) running time.  The clock only stops for serious injuries or delay of game issues in playoff games.  There are no horns on the scoreboards, therefore time officially expires when the official blows the whistle.  The scoreboard will only reflect a 5-goal differential, although the actual score will be kept and processed by the facility.

 

Law 13:  Player Eligibility

Players can only play on one team that competes in the same division  (ie: players cannot play on two teams that may compete against each other).  Violations may result in Forfeits and Suspensions.  Players may play on an Open team and also a Premier team in the same age group, however, teams that play in an Open Division are limited to 2 “club” players on their roster.  A player may NOT play on 2 teams in different Open Divisions in the same age group (ie: Girls Open West and Girls Open East).  Coaches must recognize their players and select Premier or Open accordingly.  We strongly encourage players, coaches and to select a team and or division that challenges the player’s development.  A coach should select a division based on competing in a league and finishing n the middle of the pack (.500 win %).  Youth players can only compete on 2 youth teams in competing in the same session (ie: a player may not play on U12 Open, U12 Premier and U14 Open).  PSC management has final authority to remove a team and or players that far exceed the competition and or play on multiple teams in the same age group.  If there is just one division, it will be called “Open” and will accommodate a mix of Premier and Open teams.  Youth Divisions are not Co-Ed.  Boys play on Boys teams and girls play on girls teams.  It is the coaches responsibility to hand in an updated roster.  Coaches are required to keep a copy of their roster at all games.

 

Law 14:  Cards

Red cards, yellow cards and 2-minute blue cards will be used.Players receiving a blue or yellow card serve their penalty on their team bench.  Players receiving a red card must leave the facility immediately.

  • Blue 2-Minute Cards:  Players receiving a Blue Card serve a 2-Minute penalty and their team plays a man short handed during that alotted time.  If the opposing team scores, then the player that received the card may re-enter the gamer before the allotted time is up.  GK’s do not serve 2-Minute Cards.  A field player serves the time and the team plays short, however the card does not count towards that player’s record who is serving the penalty for the GK.  If players receiving matching simultaneous Blue Cards, then they serve the entire 2-minutes regardless of scoring.
  • Yellow Cards:  Any player receiving a Yellow Card must serve a 5-minute penalty.  They serve the entire penalty regardless of scoring.  GK’s do serve Yellow Cards and must be subbed out for the entire 5-minutes and the team plays short for 5-minutes.
  • Red Cards:  Any player that receives a red card must leave the facility immediately and is suspended for the next scheduled game (and is subject to further disciplinary action and a longer suspension).  A teammate serves the penalty (but is not recorded for the offense), and the team plays short-handed for 5-minutes.

Red Card/Ejection Worthy Offenses include but are not limited to:

  1. Third card must be RED.  If a player has already received a Blue and a Yellow Card.
  2. Elbowing: Intentionally elbowing an opponent above the shoulder.
  3. Vicious slide tackling: A tackle from the side or from behind directly into one or both legs of an opponent, seriously endangering him/her.
  4. Fighting.
  5. Leaving Team Bench or Penalty Area to engage in a fracas or confrontation with the opposition or an official.
  6. Extreme Unsporting Behavior:  Committing particular despicable behavior.
​Including but not limited to:
- Spitting at an opponent or any other individual.
- Persistent use of extremely abusive language or behavior towards a referee or management.
- Bodily contact with a referee or management in dissent.
 
  • Carded players serve penalties on their bench regardless of time remaining in the game.
  • Head Coaches and Assistant Coaches can receive cards from the referee, however only Yellow Card and Red Cards will be issued to coaches.  Coaches receiving Red Cards must leave the facility immediately.  The team does not pay short-handed if a coach receives a card.  Coaches are also subject to further disciplinary action, and must sit out the next game if the get a Red Card.  Referees can give a “Bench Warning” to teams if they hear verbal dissent and are unsure of the specific offender.  There is no time penalty/card for a “Bench Warning”.  Separately a referee can give a Time Penalty to a player on the bench if need be without a warning.  If this happens, the offending player serves penalty and team plays short.

 

Law 15:  3 Line Rule

No ball can pass over 3 lines in the air towards the opponent’s goal without first being touched by another player or touching the ground.  Result is a direct kick for the other team on the dot of the first line the ball crossed over.  3 line rule is in effect throw-ins as well.

 

Law 16:  Restarts

  • All restarts are direct, except for throw-ins, which are indirect.  Throw-ins are used on the sidelines to restart play.  Corner kicks are also used if the ball goes over the end line off of the defending team.  5 seconds is coated once the ball is in the proper spot for the re-start and in possession of the player.
  • 5 Yards from the re-start:  The opponent must be 5 yards away from the ball.  THE 5 YARDS IS A GIVEN…Teams do not have to ask for proper distance.  If players are intentionally delaying the restart by encroaching, then a card can be given.  If a team tries to play a “quick” re-start, however, they are not guaranteed the 5 yards, but opposing player cannot encroach/delay as well (discretion of the referee).  Teams must be 5 yards away on throw-ins as well.  Once a team asks for 5 yards, they must wait for a whistle to put the ball in play.  On throw-ins, the opponent must be 5 yards away from the ball.  There are no “re-do’s” if a throw-in never comes in.  Both feet must make contact with the sideline to be considered to be legal (U8 & U10 officials discretion).

 

A team scores a goal when the whole of the ball legally passes over the goal line.  No ball is considered out of play unless the whole ball crosses the line.

 

If neither team has clear possession of the ball at any stoppage, the referee restarts play with a dropped ball.  Advantage rule:  The referee allows play to continue, not withstanding the commission of an offense, when the team against which it has been committed will benefit from an existing offensive advantage.

 

Law 17:  Penalty Kicks

Penalty Kicks are taken from the penalty dot inside the top of the arc.  All players (except the shooter and the GK) must be outside the first 3rd line on all Penalty Kicks.  All Penalty Kick must be taken regardless of how much time is on the clock.

 

Law 18:  Superstructure Violation

Ball touching the superstructure (superstructure includes lights, air vents and the ceiling):  The ball is placed on the closest re-start dot where the ball hits the superstructure and possession reverts to the other team.  If the GK or a field player kick a ball while in the box and it touches the superstructure above the box, the opposing team should have a Direct Kick at the closest re-start dot from where the ball hit the superstructure.  Wires that run across the field that hang low ARE considered part of the superstructure, therefore the ball is out of play if they are touched by the ball (just like the lights or vents).

 

Law 19:  Substitutions

All Substitutions are done “on the fly”.  Cards can be given for too many players on the field if the team that is subbing is, in the referee’s opinion, gaining an unfair advantage by the way they are subbing.   Subs should enter and exit near the bench areas.  GK’s must be subbed like field players…”on the fly”.  No changing shirts on the field while the game is going on.  General rule of thumb “player off, player on” is the safest (within 3 yards of touch line).

 

Law 20:  Off-Sides

No offsides during ANY indoor games.

 

Law 21:  Kick-Offs

  • Kick-Offs can go either forwards or backwards.
  • Home team gets the kick-off.
  • teams defend the side closest to their bench to start.
  • NEW teams will switch sides in the 2nd half.  This will assure an equal opportunity to substitute as well as spectators viewing their players.
  • Teams switch halves in the overtime period of PLAYOFF games as well.

 

Law 22:  Standings/Tie Breakers

If 2 teams are tied (equal number of point):

  1. Winning Percentage
  2. Head to Head
  3. Goals Against
  4. Goals Scored
  5. Coin Flip

 

If 3 teams are tied (equal number of point):

  1. Head to Head between the 3 teams
  2. Goal Differential
  3. Goals Against
  4. Coin Flip

 

Law 23:  Playoffs

Playoff games shall be shorter (20 minute halves) than regular season games to account for overtime and penalty kicks.

  • If tied, teams switch sides and play a 5 minute sudden-death overtime period (1st goal wins).
  • If tied after overtime, best of 5 penalty kicks (anyone can shoot, including GK).
  • If tied after best of 5 PK’s, it becomes sudden death PK’s.

 

Law 24:  Hand Balls

PSC Indoor league call hand balls based on FIFA rules.  Referees do not make calls every time a ball hit a hand or arm.  A hand ball is called when:

  • Player’s arm goes towards the ball, if a players arm.
  • Player’s arms goes wider than the body towards the ball.
  • If there is intent to handle the ball.
  • “Protection” hand balls will be called based on the age and skill level of the game.  Speed is considered as well.  Officials discretion.

 

If a situation arises that is not covered above, Kindly refer to FIFA rules.

 

REMEMBER, ALL REFEREE DECISIONS ARE FINAL!!